Hey,
Well, the shininess is something very difficult to realize. The picture below is an unedited screenshot from the documentary 'Roving mars' that shows the mer BRAND new and shot indoors. As you can see it can't get any shinier than this.
![](http://img40.imageshack.us/img40/7343/rator.jpg)
And this one:
![](http://img687.imageshack.us/img687/8599/rator2.jpg)
I had a lot of trouble picking the materials, that's why I spend a whole day (which is too long for this), but if you notice carefully enough, the render above has 16 textures - with 6-7 different chrome shininess levels, etc. I am doing my best to reproduce the best results, provided the reference I have helps me.
Moreover the cables can't be more defined than they already are, I spend like 5 days sorting them out from the reference I have
![smile.gif](http://www.unmannedspaceflight.com/style_emoticons/default/smile.gif)
The camera angle doesnt help as well, the next render I am doing atm from the other side will give you a better opinion of what's going on.
..and glad you noticed the small things!
![smile.gif](http://www.unmannedspaceflight.com/style_emoticons/default/smile.gif)
That's the whole purpose of good texturing. If only I had a render farm and could let this reach its best sampling level. To reach 25 sampling (which is the best) it would need 150 hours more... but that's normal with this specific renderer. Awesome quality in expense of time..
edit: forgot to say, that the materials seem SO different depending on the lighting you'd be surprised, in outdoors lighting, it seems completely different. In most reference pictures for example the cables seem yellowish, but in some others redish.. I just have to pick what I think is the most accurate by experience with lighting..
edit2: here is a brand new render from the other side. This one took 5 hours to render, lower sampling level than the previous image (17 instead of 20):
![](http://img827.imageshack.us/img827/275/fullmodeltextured3ver5f.jpg)
I was so excited to start rendering that I forgot to texture the metal end of the cable :/