Some more thoughts on the distributed computing/mechanical turk method of doing things:
Is there a really wide diversity of dune forms here, or do they all (more or less) exist somewhere on on a continuum of possible forms? If it's the latter, it might make processing of the 'identify this terrain' output data more precise, in that we can take the mean 'ripple value' of the results rather than the modal one.
For example: Say a particular square has five votes for 'terrain type 3' and 2 for 'terrain type 4'. We could then claim the square is type 3.29.
I am willing to do the gridding and contouring for the output data from such a project, should it get off the ground.