I took the code I wrote to get the value vs radius combined plots of the 2 full-disk backlit LORRI shots and applied it to the 3 partial-disk backlit LORRI shots (lor_029920671, lor_0299206715, lor_0299206716). These are much closer but also much lower quality.
Data from 550,016 pixels across the three images are plotted here. This covers 8.6 times the number of pixels from the other one I posted, and at a much better spatial resolution, so the plot is much richer.
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The horizontal axis is the pixel's distance from Pluto's center (left edge is 600 pixels; right edge is 740 pixels).
The vertical axis is the pixel's sample value (bottom edge is 88; top edge is (just below) 256). The sample values of the first two LORRI shots were scaled to match the brightness scaling of lor_0299206716.
All apparent large-scale contours/concentrations apparent here were also apparent in each frame's data individually; they were very consistent.
Artefacts near the bottom are from value-stepping in the original low-quality JPEG data.
Here's the same data plotted the same way, but with each point rendered with a hue based on the pixel's angle from the center of Pluto.
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I had to write a different program to make this, and didn't bother with subpixel rendering. Instead, each pixel's data was written into a 560x256 array of lists (2-D binned, in other words) and each list of data was averaged to yield the pixel value. It was then scaled to 280x256 and cropped.
While I was at it, I took some of my new code and rewrote a much better atmosphere unwrapper that's binned and processes each pixel in the images exactly once and so isn't susceptible to a lot of the artefacts that turn up with resampling. I also applied an array column-averaged correction to the sample values of the radius vs angle data before rendering to compensate for the uneven lighting around the disk.
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The bottom edge is the surface of the planet; the top edge is 78 pixels above the surface.
The left edge is an angle of 178 degrees; the right edge is an angle of 288 degrees (I might have that backwards...and you might need to subtract them from 360...)
The above version has been contrast-enhanced. The original output is below.
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