QUOTE (scalbers @ Mar 4 2012, 08:38 PM)
![*](http://www.unmannedspaceflight.com/style_images/ip.boardpr/post_snapback.gif)
Very nice animation Bjorn. It's fun to try and recognize various features as you fly over. One example is the sequence starting at 4:55 when the crater Sabur is centered in the view. Then from 5:00 to 5:12 we are flying northbound alongside Anbar Fossae. At 5:21 we're transitioning from Samarkand Sulci to Hamah Sulci (note unnamed crater at that time), then about 5:30 when flying from Hamah Sulci down to Ebony Dorsum.
[snip]
Perhaps the makings of a narrated sound track?
Things like the serrated limb help to make this look very realistic. Might be interesting to consider texture and even some slight color at some point?
Steve
A narrated sound track - that's an interesting idea. And it's nice to see there are lots of recognizable features there ;-). Regarding texture, it wouldn't add any details since compared to the original images, loss of resolution is negligible in the DEM.
QUOTE (ugordan @ Mar 4 2012, 08:47 PM)
![*](http://www.unmannedspaceflight.com/style_images/ip.boardpr/post_snapback.gif)
Interesting to watch the phase angle effects as well, it's clear right from the initial frame that the photometric modelling of the disc is more realisic than what one would expect from just illuminating a ball in a commercial 3D renderer. About the only thing that gives away the fact this is a rendering is the lack of secondary illumination of shadowed slopes near the terminator by the opposing sunlit slopes. Other than that, add some point spread function and this could pass under an actual Cassini image.
I'm using a slightly modified version of the earliest Hapke function - it's modified to avoid unrealistic effects when the emission angle approaches 90 degrees. The phase effects are interesting and very strong. I even had to reduce the opposition effect a bit to avoid problems with dynamic range.
The lack of completely black shadows (no secondary illumination) is a problem and makes terminator closeups less realistic. The only reason I avoided them was to speed up the rendering time. Adding a point spread function is a nice idea but some of my test renders look realistic to me anyway. A year or two ago I somehow managed to confuse an Enceladus test render with a Cassini image for a few seconds. Needless to say I was happy when I realized what had happened.
QUOTE (machi @ Mar 5 2012, 10:21 AM)
![*](http://www.unmannedspaceflight.com/style_images/ip.boardpr/post_snapback.gif)
It looks fantastic Bjorn!
Can you make some anaglyph versions?
That's probably a bit complicated due to the complicated flight path. A bigger problem is rendering time even though my renderer is at least two times faster now than it was two months ago. But this might be an interesting future project.