I had been shown this program, Newton in high school. It was programmed by Paul Keet. It has some good, and some bad.
The good:
- easy to use
- allows for the use of satellites
- allows for static focusing on bodies other than the sun
- 2-dimensional, makes for easier use
The bad:
- Programmed for 1993 hardware, so it doesn't make use of faster processors
- inaccurate - adjusting the speed to anything but utterly slow makes it very inaccurate, which goes back to the previous point
- it resets itself every time the user switches away from the window, so it can't simulate in the background. Since it was 1993 programming, that'd mean Windows 3.1 - no true multitasking
- 2-dimensional, makes it more complex
I have tried Newton's Aquarium.
It is more capable, features full 3d motion (which can be good and bad), better graphics, and what appears to be an improved engine. As an added bonus, you can also change the gravitational constant of the Universe.
The bad - camera control. I can't seem to get it to lock onto a planet the way Newton by Paul Keet does. And sometimes the coordinate axes will spontaneously shift. For example, if I manage to set a satellite in motion around a planet, and let's say its velocity is 29,000m/s in the x-direction. At some point, I'll go back to it, and it'll be a combination of vectors in the x and y direction, whose resultant is still 29,000m/s. However, I don't think I should have to perform manual vector addition because the program decided to shift its coordinate system.
Does anyone happen to know of any good solar system programs that I can tinker around with? I'd like to be able to do things like alter mass of bodies, and add new ones to the system.