QUOTE (mcaplinger @ Mar 14 2006, 01:15 AM)
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I hope for your server's sake that that code scales.
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You'll notice I didn't actually mention WHERE our naif server lives. :^)
QUOTE (mcaplinger @ Mar 14 2006, 01:15 AM)
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Seriously, this is a nice outreach effort but I'm not sure what Google's motivation or long-term commitment is.
I think their motivation was just doing something cool. They're a company FULL of PhDs and geeks (just like my group and yours), so they like this sort of thing and from what I've learned about google while working with them, that's all it takes.
As for long-term commitment, I hope they continue to do this (and more!) for a long time, but in reality, it's no sweat if they don't. Their new Maps API lets you use your own tile servers (or someone elses; there's a version that speaks WMS), and there's now several clones of their API if for some strange reason they stopped providing that.
QUOTE (mcaplinger @ Mar 14 2006, 01:15 AM)
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And what's with all of those gaps in the IR mosaic?
We manually examined every image and rejected about 1/3 of them as being too cold and therefore too noisy. (thank you GRS) That was last August. Since then we've started on the 100m version and that'll include 9 more months of images specifically targeted to fill the holes.
QUOTE (mcaplinger @ Mar 14 2006, 01:15 AM)
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I guess I have to take the blame for the MOC mosaic looking like crap in spots.
You don't have to, but you might as well, since we blame you for it. :^)
QUOTE (mcaplinger @ Mar 14 2006, 01:15 AM)
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If you could drill down to individual MOC NA frames, that would be cool!
Gee, you're good. Can you guess what else I'm working on?